Advanced Version S61 Kinjutsu: Advanced Omni Shuriken Explosion Getting 2,000,000 reputation points during Clan War Season 61.
Mighty Gunvolt Burst has the skeleton of a great game, but it ends before it really reaches its full potential.
However, it’s hard to shake off the feeling that this could be so much more. For the price, I’d say the variety and quality of the levels is pretty much perfect. Many levels have creative designs, such as the level where everything is dark, or the level where you have to explore multiple branching paths to open a door. Though it lacks much of a challenge, the levels do have occasional “a-ha!” moments. Even the characters, dialogue and story are a treat. Its visual style is evocative of the NES days, but still bursts with color and has visual effects to make it stand out. Virtually GreatĪside from that, Burst is a treat. Presently, you can mess around and customize your bullets, but there’s really no reward to doing so except making the game even easier (or harder) on yourself. I’m not saying I wanted this game to be as ridiculously difficult as the old Mega Man games, but it would have been nice to present some sort of challenge that would have forced you to use the customization system creatively. I beat all of these levels pretty quickly, without any problems at all. The problem is, Mighty Gunvolt Burst is an easy game. It’s just unfortunate that it feels a little useless when pinned against these levels. This is all controlled by CP points, which limit the amount of combinations you can make, but you can gain CP while you play, giving the game a sense of progression. You can get the ability to charge up your shot, or change the elemental properties of it. You can make them bounce off walls, or make them go through walls entirely. You can make your bullets curve, or go in a wave pattern. Each stage has a hidden customization, which you can then use to change up your play style. In Burst, you can customize your gun to your heart’s content. Each feels pretty different, but the main success in Burst is with its customization system.
Beck can eventually perform a dash, which should be familiar to Mega Man fans, and Gunvolt can jump multiple times and summon lightning. The main gimmick here is that you can play as Beck or Gunvolt, and each carry elements from their particular games.
The levels have a good variety of gimmicks, even if none of these–except perhaps for the final levels–feel fresh and original. 9‘s Mighty Numbers, which are pleasantly good here. At the end of each level is a boss, in this case, Mighty No. You will be traversing several levels filled with platforming challenges and enemies. Unsurprisingly, Burst plays a lot like an old-school Mega Man game.
Developed by Inti Games, the developers behind the excellent Mega Man Zero series on the GBA, Burst elegantly packs enough nostalgia for those who crave a new Mega Man game, while carrying enough unique ideas to set it apart. I never played the original Mighty Gunvolt, but I can vouch for this game being a good throwback to the classic Mega Man games. Mighty Gunvolt Burst is the sequel to 2014’s Mighty Gunvolt, a short crossover between the good Azure Striker Gunvolt games, and the not-so-good Mighty No.